Back to Card Counting
Home
Learning to Count Cards

I will use the Hi-Lo system to discus how to learn to count.  My advice is
to read this because the technique of learning is the same for almost
any plus-minus type of system.  The Level One systems are easiest to
learn.  The more complex the level, the harder it will be to learn, and the
more time it will take to master.  Still, some of the Level Two systems
are so accurate, you may choose one of these.

Once you have picked your system, your first job is to learn the
assigned value for each card.  The Hi-Lo system assigns the following
values:

Card   2      3      4      5      6      7      8      9      10      A  
Value  1      1      1      1      1      0      0      0      -1      -1

It will only take a little while to learn these values.  The reason the small
cards are assigned a positive number is because the effect of removal is
positive for the player.  There are, therefore, more large cards remaining
to be played so the player has the advantage.  It stands to reason that
the large cards are negative because it is negative for the player to see
them come out, and the effects of removal are negative values.  This
means there are fewer of them left to be played in the remaining cards,
so the house has the advantage.

Once you have learned the values, take a complete, freshly shuffled deck
of cards and turn them over.  Now deal the cards one at a time and, as
you see a card, say to yourself the value of that card.  Go all the way
through the deck, shuffle well and repeat this procedure.  Be slow and
accurate.  You want to recognize the card and immediately know its
value.  Do this as many times as it takes to have 100% accuracy.

Once you are sure you are making zero mistakes, time yourself with a
stopwatch or clock with a second hand.  Let’s say it took you exactly
one minute.  That’s not bad.  From now on, work on your speed.  You
want to work on your speed here and it will pay off later as you put it all
together.  As you perform this exercise you will naturally get faster.  
Your brain is going to see the card and immediately recognize its value.  
Another thing your brain will do is automatically recognize a card as less
than the top card of your plus group.  If the 6 is the highest +1 card,
your brain will see any 5, any 4, any 3, or any 2 as a plus one.  You will
not really have to know the number, but simply that it is less than 6,
and your brain will do this automatically.

You will be able to get your speed to about 40 seconds or so.  That is
good enough for this exercise.  Just to physically count down the cards
takes about 25 seconds, so you aren’t that much longer and you are
assigning a value to each.  Once you have achieved this with accuracy,
you are ready to go to the next step.

The next step is to keep a running count of the cards.  Now be prepared
– this is going to slow you up again.  Don’t worry about that.  Earlier I
demonstrated the way a count was done and how you carry it over from
hand to hand.  In this exercise you are going to add the values of each
card together, keeping a total as you go.

Take a freshly shuffled deck and begin just as before.  When you see
the first card, assign its value, then look at the next card and add the
value to the prior one.  Now, keeping that total fresh in your mind, look
at the third card.  Again, add this value to the sum of the first two
cards.  You are going to do this all the way through the deck.   Once
you reach the end of the deck, you should have a running count of
zero.  If you do not, you have made a mistake.  A balanced count, which
is what you are learning right now, will always total up to be zero.  If it
doesn’t, a mistake was made.

Without worrying about speed, practice this exercise until you are
comfortable that you are always accurate.  Just as before, time yourself.  
Now you know what your maximum time will be.  Continue to practice
this exercise, increasing your speed.  As you improve, you will get your
time down to about 45 seconds and with 100% accuracy.  You can take
each card and throw it down in a pile, but to speed yourself up, simply
take the card from the deck in your left hand to your right hand.  This
will speed up your count, perhaps by five seconds or so.

Next you want to take the cards in pairs.  This is actually how you are
going to see most of the cards you count.  Starting with the deck in
your left hand, slide off two cards so you can see both cards’
denomination.  Now count both cards in one step.  This is a technique
which is the final speed builder – cancellation.  

Pairs of cards will often cancel each other out.  An example would be a
ten-6.  The ten is -1, and the 6 is a +1.  Totaled together they equal
zero, so the running count is unaffected when you see a canceling pair.  
Each system will have canceling pairs, and after a little while they will
become obvious to you.  As you see a canceling pair, your brain will
automatically ignore them and you will mentally repeat the last count.  
By using cancellation, you will be able to count down a deck of cards in
about 25 to 35 seconds.  Considering how many cards are played in a
round (seldom more than half a deck), this should leave you with
enough time to determine if insurance is a good bet, what to wager on
the next hand, and maybe think about some playing options for the
current count.  With a full table, a hand per minute is about average.  
With fewer players, the hands speed up, but the number of cards also
decreases.
The Book








Front Cover
Book Content
Chapter One
Back Cover
Amazon.com
Gambler's Book
Shop
Barnes & Noble
Home
Internet
Casinos
Play
Blackjack
Billy Joe's
Blog
Tip Of The
Day
Gaming
Links
Contact
Billy Joe